Developed by Sevan Soukiassian
Published by Sevan Soukiassian
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Azmar Quest is a text-based RPG with turn-based battles and old-school vibes. It's a modern love letter to the golden age of CRPGs and the tabletop adventures that inspired generations. If you believe powerful storytelling is the ultimate graphics engine, you've found your next adventure.
Do you know that feeling when you start with just one basic attack, like in the old games, and slowly unlock new skills that actually make you stronger?
When finding an Armor just slightly better than the previous one, because it has +2 Stamina, feels like a real upgrade?
Well, if you're after games that give you every skill from the start and shower you with legendary loot right away, then Azmar Quest probably isn't for you.
But if you're not afraid to take on early enemies with just 1-2 abilities and no armor, and see real progress as you level up, then this may be exactly what you're looking for!
β Single-Player Story.
β Turn-Based Battles.
β PvP battles (1v1 and 2v2) and co-op Dungeons.

β Choose 1 of the 4 hero classes available: Warrior, Cleric, Witch or Archer, each with their own strategy.
β 24 unique skills per class, 4 armor slots and 4 potion slots to create your build and enhance your Hero.
β Follow Azmar's story in a text-based RPG adventure, make choices that matter with multiple endings, fight 100+ unique enemies in turn-based battles, and reach level 30!
The single player story should last at least 20Β hours.

β Face new single-player quests and challenges every day, fight in the 2v2 Arena with your companion, or fight in 3v3 party-based battles in the Veiled Realm, and reach Mastery 100!
β Play online in Dungeons, 1v1 or 2v2 battles, or play rated battles, and reach rank 1000 in PvP!
β The game is completely accessible for visually impaired users too, using any screen reader like NVDA. It has a separate accessible interface when you enable accessibility in-game.
β Azmar Quest was originally released on iOS and Android, and this version brings that full experience to PC. It's not perfect yet, but I'm planning to improve it over time based on feedback.
β The game is only in english. It's very unlikely that I will have time to translate it, but you never know.
β This is a one-person project with a full-time job. I'm constantly developing and improving it. It just takes a lot of time, have patience.
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