Fantasy Grounds - Pathfinder RPG - Chronicles: Seekers of Secrets - A Guide to the Pathfinder Society

Fantasy Grounds - Pathfinder RPG - Chronicles: Seekers of Secrets - A Guide to the Pathfinder Society

Developed by SmiteWorks USA, LLC

Released 2021-05-17
$19.99

Available on:

windows mac

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About This Game

Pathfinder RPG - Chronicles: Seekers of Secrets - A Guide to the Pathfinder Society

Note :This product has been superseded by the Pathfinder Society Field Guide.
At long last, the gates of the Grand Lodge have been thrown open, offering an inside glimpse of the Pathfinder Society! Packed with information about the most famous group of explorers on Golarion, this 64-page sourcebook is a must for any campaign that involves the Society, whether as employers or rivals.
    Inside, you'll find:
  • How to join the Pathfinder Society, and the rights and responsibilities of Society members
  • The origin and secrets histories of the Pathfinder Society
  • A detailed gazetteer covering the Pathfinder Society's reception and activities in every nation of the Inner Sea Region
  • Detailed maps and descriptions of the Grand Lodge of Absalom and the Society's newest lodge in Magnimar, plus profiles of 15 high-ranking and notorious Pathfinders
  • Thirteen new kinds of mystical ioun stones, three new variants for each type, and rules on how to implant these bizarre magic items into living flesh
  • Rules for the mysterious compasses known as wayfinders, and how their ancient magic interacts with ioun stones
  • Three new Pathfinder prestige classes, along with sample characters for each
  • New feats and spells to help characters uncover ancient secrets--and protect their own!
This book is fully legal for play in Pathfinder Society Organized Play, Paizo's massive world-wide organized play campaign.
By Tim Hitchcock, Erik Mona, James L. Sutter, and Russ Taylor
This product is not a PDF or accessible outside of Fantasy Grounds. It has been lovingly converted for use within Fantasy Grounds and features the following additions:
  • All maps resized and set up with a preset grid to make combats easy to manage
  • Individual area descriptions linked to maps, containing new encounters, treasure parcels and descriptions for just that area
  • Tokens for each encounter are all pre-placed in starting locations on the map. You can edit these on the fly.
  • Drag and drop treasure parcels and Encounter XP that is easily awarded to your players to keep the game moving ahead
  • All the images and handouts from the book available to share with your players as you need them
Adapted for Fantasy Grounds by: Wayne Arsenault

Requires: An active subscription or a one time purchase of a Fantasy Grounds Full or Ultimate license and the included Pathfinder RPG and D&D 3.5/ OGL ruleset. Compatible with Fantasy Grounds Unity or Fantasy Grounds Classic

System Information

Age Rating

All Ages

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