Developed by Andrew Augustine, Zach Augustine
Published by Monkeystein Games
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- *Added Christmas decorations to all the levels and Christmas lights in the locker room*
- *Added 4 new holiday themed bullets - Players do not need to buy them in game*
- *Added a new holiday themed outfit - Players do not need to buy it in game*
12/5 -
- Bullets no longer shoot 2 shots when trigger is fired
- Bullet upgrades have been tweaked for the following:
- Rockets are no longer time based - Player is given 10 rockets when it is acquired
- Shotgun is no longer time based - Player is given 25 shells when it is acquired
- Laser is no longer time based - Player is given 20 shots when it is acquired
- The machine gun upgrade timer is now set for 10 seconds
- All bullets are half the size
- All bullets are now illuminated
- Player only swings their sword once when triggering the melee action
- When acquiring a new weapon you are displayed a message for your damage multiplier
- While going over lava player takes on damage over time but after .4 seconds of exposure to lava they are killed
- When killed in lava their body sinks and a particle effect spawns on their location
- Player is able to sleep in their bed once between matches for a 100 grudge bucks to gain a slight health regen on the following match
- Player now receives grudge bucks & XP for each level cleared on top of what was earned within each level
- Boss levels now display the health bar of the boss you’re fighting
- Added subtle screen shake effects to the player attacking and being attacked




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