Developed by Mate Magyar
Published by Mate Magyar
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Replayability was our top priority (beside fun, and freedom). I'm not afraid to say: you have infinite ways to complete a level. It is because we made the game physics as open and flexible as possible. Everything can happen: The video shows an unfortunate chain of events: knife hits the table, planks break, planks flying and hitting your friend towards the sawblade (which is a fail - but Hat Trick is completed).


We developed a new throwing method for fun, but it worked out so well, we decided to make this game. It is not used in other games, so it is not easy for first, but once you get the hang of it, you will be able to hit even small objects!

Physics are very important part of this game:
WEAPONS have grips (bouncing), tips (stucking), edges (slicing) which all acts differently. Everything is calculated real time. Objects (level parts, fruits, targets and even characters) are sliced exactly where they meet the blades.

All Ages

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