Developed by Mash
Published by Mash
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In Ring of Titans, there is no grind. Every skill, ability, talent and Titan is available to use or play right from the start. There is no pay to win, or even pay to unlock. You won't lose because the opponents had better gear or paid for better skills, you'll only lose if the opponents are better. Everyone is on an even playing field, the only differentiator is skill. Do you have what it takes to rise to the top?

The gameplay and netcode is built to be fluid from the ground up, with super responsive gameplay and an amazing game feel. Take down your opponents with your perfectly timed skills, react to abilities in real time, play around complex mechanics with ground breaking speed.

Climb through the ranks from Bronze all the way to Grand Titan. Access realtime leaderboards on the website which update immediately. Analyze match history for yourself and your opponents. Show to the world your skill by climbing to the top.

The frequent balance updates take input from top players and look at raw matchup data to make informed, rapid decisions. Never will a single Titan reign dominant for an entire season. Never will an overpowered ability stick around for weeks or months. We won't get this right every time, but by moving quickly here we hope to keep things as balanced as possible.
In addition to balance updates, there are planned major content patches which will include features such as new Titans, new maps, and new cosmetics.

In Ring of Titans we take the "No RNG" policy to an extreme. There's absolutely no RNG in anything, no crits, no random movement, no resists or uncontrollable misses. When you win, it's because you played better than your opponent, not because you got a lucky crit.
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