Developed by wineviper
Published by wineviper
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The events in the game take place several decades after the global cataclysm, which led to the emergence of large areas of radioactive wasteland. On the territories untouched by the cataclysm formed city-states, strengthened by the influx of refugees, each with its own orders and fiercely competing with neighbors for the remaining resources.
Small villages and settlements fell under the control of such cities, or were destroyed by various gangs of those who did not wish to hold on to the remnants of humanity - raiders, cannibals, sadists and sectarians. A multitude of gangs, from small groups to armies, filled the habitable territories.
In addition to maintaining the basic needs of food, water, and rest, the player must make choices that affect the world in one way or another in the face of new threats in the form of disease and mutation. The player's decisions can bend the world toward restoring humanity or give it over to rapid natural selection.
Hardcore survival mechanics with hunger, thirst, fatigue, hypothermia, poisoning, radiation and injuries.
Open world with hidden, dangerous radioactive and toxic areas.
Exploring abandoned and destroyed settlements in search of food and supplies.
Turn-based battles.
Events, random encounters, and weather effects.
Levelling-up stats and skills.
Reputation system for cities, factions, and gangs that unlocks access to rare items and quests.
Craft and cooking.
Hunting, fishing, gathering.
Saving game at specific points.
All Ages

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