Developed by Gustavo Passos
Published by Gustavo Passos
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A fast paced bullet hell where your ship doesn't shoot — you dash through enemies to destroy them.
The game has a variety of power-ups, enemy types, and bosses that create interesting and distinct challenges when surviving through waves. The minimalist gameplay is easy to learn but hard to master.






Roguelike: Complete all levels, defeat enemies and *super bosses*, build your strategy by choosing and upgrading power ups. Your progress is reset on death, but your upgrades are kept.
Arcade Mode: Endless waves of enemies. Test your skills and see how far you can go.
Dash: Charge the dash and release to go forward and destroy enemies and bullets in the way. Hitting an enemy will extend your dash forward, get the right angle to destroy more enemies with a single dash.
Dash Canceling: You can cancel your dash midway to stop at a better position.
Power Ups: According to the game mode you selected it will be different how you select and upgrade power ups. Power ups have specific triggers, like number of kills or dash levels.
Power ups have specific triggers, like amount of kills or dash levels.
Dash Levels: Each level requires you to destroy an amount of enemies, starting with 2. If you do it, the dash level will increase and the amount of enemies to be destroyed too. Higher levels trigger stronger power ups.
Health Restoring: After getting hit you have a chance to restore your HP by completing the challenge. It can be something that will put you in more risk, so it your choice to do it.
All Ages

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