失落的王座TCG

失落的王座TCG

Developed by shiva game

Published by shiva game

Available on:

windows

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About This Game

Join our Community!

Sorry for keeping everyone waiting for this long! Finally, our community test is now available! Please join our official QQ group Steam community , then ask the admin for keys.
Official QQ Group: 909384372 The Lost Throne |Outpost
Official Bilibili


About the Game

What is this game about?

"The Lost Throne" is a trading card game with great world settings. There are various featured mechanics and designs, like unique battle phase after several turns, cost deductions, front and back formations, etc. Besides, we will be developing other modes like tournament system, single PVE, co-op PVE, special PVP and so on.

Why TCG?

This is one of the most frequently asked questions, why choosing TCG as our first game? Although this genre has many predecessors and verified features to learn from: deck building, card trading, different strategies. However, it is still challenging to produce good card designs, balancing and trading models.

Our team is young, and this is our first game. Our team is consist of experienced TCG players and well-known pro players. We aim to provide a solid game with our past experiences for TCG players, while letting other players feel the attractiveness of TCG.

Concepts of Designs

Gameplay is definitely the key of our design. We aim to produce a highly original competitive game with unique player experience. Therefore we devoted many thoughts into the game.
Thoughts on Interaction: How to avoid long waiting time for each turn.
Thoughts on turn-based game: How to balance going first and second.
Thoughts on card designs: How to make troops more "heroic", rather than expendables.

Our main focus is all about "strategies", including deck building, unit deployment, battle phase plans. For each phase, players' strategies will be colliding with each other, which is our main idea for the game. It is also what makes "The Lost Throne" unique.

What we've been doing in past two years?

We paid much price for the "setback" in 2020. But we also gained many experiences. Therefore our team has entered "Saiyan Mode" this year. We redo the UI, improved game performances, porting to mobile, and make the alpha version of tutorials.
In other words, what didn't kill us made us stronger. We are now march at full scale!

About our future plans

We have launched our alpha test for mobile version. After the 2 weeks test, we knew two things: Accepetable gameplay, but too many bugs.
Although there is still much to improve for our gameplay, players are still satisfied with our current designs, which is really cheering for us. Thank you for you tolerance and support! There are still many bugs existing, which require many adjustment to our underlying system. Therefore we really need some time to fix them. Also our designers have been discussing and rethinking about the details and possible improvements to our battle phases.

Overall, our future plan includes the improvement to our entire Battle phase, Tutorial refurnishment, PVE alpha version, Tournament systems, and so on. Also we will keep improving the balancing for the current version, while designing the second version. Of course, we will be posting our updates as dev blogs here and looking forward to your feedbacks and suggestions! Please follow us for more information.
Besides, we are planning to launch another community test at a smaller scale. Please feel free to join our steam community and we will be releasing more details within the community and QQ group.

System Information

Age Rating

All Ages

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