Developed by Squirrel Physics
Published by Squirrel Physics
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A retro platformer where you reach each successive exit until you surmount a final challenge. Minor puzzle elements, alternate routes, a simple but powerful item-combining system.
Tools and combining
Tools are strewn across the levels, and can be activated simultaneously to 'combine' them temporarily, or combined/dismantled semi-permanently to make things easier, leading to ever more complicated combinations.
For example: while wielding a pole, activate your spring as well to instantly have a pogo stick, then also activate a spike to have a pogo-drill that destroys terrain as you bounce.
Food
Food works in much the same way. For example: combine a sprig of fern with meat for seasoned meats.
Events
For example: you may choose to help a creature. They may lay an egg. The egg may hatch. The hatchling may follow you. A few events down the line and this creature could influence a unique ending for you or something like that. It may simply add flavour to the usual route. The point is that you make action-based decisions that mutate the game world a smidgey bit, nothing too crazy.
All Ages

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