The Virtual Reality Museum of Immersive Experiences

The Virtual Reality Museum of Immersive Experiences

Developed by Volker Kuchelmeister

Published by http://kuchelmeister.net

Released 2019-02-19

Available on:

windows

🔒 Professional Analytics

Get detailed market data, player sentiment analysis, competitive insights, and more.

Performance Metrics
Review Analysis
Market Position
Player Insights

About This Game

The (Virtual) Reality Museum of Immersive Experiences is a very special kind of museum. It exhibits projects originally designed for large-scale immersive environments in a simulation that is true to the physical manifestation of these systems.These systems include 360 degree panoramic and hemispherical projection screens, stereoscopic 3D multi-view installations and a number of spatial and experimental video installations. Situated in a large derelict warehouse, the 3D museum is freely navigable and the many exhibits can be explored interactively. A wide variety of content is accessible, ranging from the arts to research project outcomes. There are even demonstrations of VR projects within this virtual museum.

Features:
  • works on HTC Vive, Oculus Rift and Windows Mixed Reality headsets
  • 18 immersive systems and platforms
  • 34 different projects
  • 18 projects in stereoscopic 3D
  • 1:40 h duration of his definition video content
  • 2000 sqm exhibition space
  • detailed information and catalogue pages for each project and platform (internet connection required)
  • capture photos of your experience
  • intuitive VR UI
  • please note, some featured projects are represented as trailers or excerpts.

More info, visit
Link to games Key page .

Immersive display and interaction environments and systems have been utilised in simulation, visualisation, entertainment, the arts and museological context for a long time before VR made its resurgence only a few years back. Applications and experiences created for a specific physical immersive platform rely on the complex and costly technical infrastructure they were originally designed for. Descriptions and video documentation only go so far in illustrating an immersive experience. The embodied aspect, the emotional engagement and the dimensional extend, central to immersion, is mostly lost in translation. The idea behind this project is to provide a framework to showcase and for the conservation and preservation of immersive experiences and architectures outside specialised facilities and labs.
This simulation gives a good sense of how an immersive experiences functions in regards to scale, field-of-view, peripheral vision, audience viewing position and perspective. It is able to preserve what an experience felt like.

Acknowledgements

Systems: EPICylinder; Design: S. Kenderdine, J. Shaw; UNSW Expanded Perception and Interaction Centre. AVIE Advanced Visualisation and Interaction Environment and AVIE-SC; Design: J. Shaw with D. Del Favero, A. Harjono, V. Kuchelmeister, M. McGinity; UNSW iCinema Centre for Interactive Cinema Research. RE-ACTOR; Design: S. Kenderdine, J. Shaw with P. Bourke. iDome; Design: P. Bourke, V. Kuchelmeister, J. Shaw; UNSW iCinema. Turntable/Placeworld; Design: J. Shaw, adapted as Turntable by V. Kuchelmeister. ZKM Karlsruhe / UNSW Art & Design. Panorama Screen; Design: J. Shaw with B. Lintermann; ZKM Centre for Art and Media Karlsruhe.

Applications: 360 degree video panoramas (2014) in AVIE; V. Kuchelmeister. Produced UNSW iCinema Centre. Amnesia Atlas (2014) in AVIE-SC; Volker Kuchelmeister, Jill Bennett. Produced UNSW NIEA. Amnesia Atlas VR (2014) in VR; Volker Kuchelmeister, Jill Bennett .Produced UNSW NIEA. Back O' Bourke (2009) in iDome; V. Kuchelmeister. Produced UNSW iCinema Centre. Boatride (2008) in iDome; V. Kuchelmeister. Produced UNSW iCinema Centre. City Jam (2007) in AVIE; V. Kuchelmeister. Produced UNSW iCinema Centre. Conversations @ the Studio (2005) in iDome; V. Kuchelmeister, J. Shaw, D. Del Favero, N. Brown, N. Papastergiadis, S. McQuire, A. Arthurs, S. Kenderdine, K. Sumption, G. Cochrane. Produced UNSW iCinema Centre. Deconstructing Double District I. Volumetric Video (2008) in Stereoscopic 3D Projection screen; V. Kuchelmeister. Performer: S.Teshigawara, R.Sato. Deconstructing Double District II. Slitscan visulaisation. (2010) in Speculative stereoscopic 3D curved screen; V. Kuchelmeister. Performer: S.Teshigawara, R.Sato. Double District (2008) in ReActor; S.Teshigawra with V.Kuchelmeister. Performer: S.Teshigawara, R.Sato. Produced Epidemic, UNSW iCinema Centre. Fragmentation (2011) in ReActor; R. Lepage. Adaptation, by R. Castelli and V. Kuchelmeister. Produced Epidemic, UNSW iCinema Centre. Hong Kong Skydrive (2011) in Stereoscopic 3D Projection screen; V. Kuchelmeister. Juxtaposition (2011) in AVIE-SC; V. Kuchelmeister. Juxtaposition (2011) in Turntable; V. Kuchelmeister. Lost Memories (2017) in Stereoscopic 3D Projection screen; V. Kuchelmeister. Monsoon (2012) in AVIE; V. Kuchelmeister. Produced UNSW iCinema Centre. Naguar India 360 (2007) in iDome; S. Kenderdine, J. Shaw, V. Kuchelmeister. Panoramic Navigator (1997) in Interactive visitor information system; J.Shaw, V.Kuchelmeister. Produced ZKM Karlsruhe. ParraGirls (2017) in EPICylinder; A.Davies, B.Djuric, L.Hibberd, V. Kuchelmeister, J.McNally. Co-produced by Jill Bennett and Anxiety Festival. ParraGirls VR (2017) in VR; A.Davies, B.Djuric, L.Hibberd, V. Kuchelmeister, J.McNally. Co-produced by Jill Bennett and Anxiety Festival. Rajasthan 360 (2007) in DomeLab; V. Kuchelmeister with S. Kenderdine and J. Shaw. ReActor Service (2008) in ReActor; V. Kuchelmeister. Spherecam (2004) in Spherecam; V.Kuchelmeister, J.Shaw, D. Del Favero. Produced UNSW iCinema Centre. Syncrotron 360 (2008) in iDome; C. Henschke, V. Kuchelmeister. There is Still Time . . Brother (2008) in AVIE; The Wooster Group, commissioned and produced by EMPAC, the Experimental Media and Performing Arts Center at Rensselaer Polytechnic Institute (USA). Topography of the Unseen (2017) in Stereoscopic 3D Projection screen; V. Kuchelmeister. Transmutation (2012) in Stereoscopic 3D Projection screen; V.Kuchelmeister. Veloscape (2014) in Interactive installation. Projection screen and bicycle; V.Kuchelmeister, L.Fisher, J.Bennett. Produced UNSW NIEA. WaterVapour (2011) in AVIE-SC; V.Kuchelmeister. Produced UNSW iCinema Centre. Zeitraum (2013) in Custom stereoscopic 3D curved projection screen; V.Kuchelmeister. Zeitraum I (2012) in AVIE-SC; V. Kuchelmeister. UNSW Art and Design. Zeitraum II (2012) in AVIE-SC; V. Kuchelmeister.

System Information

Age Rating

All Ages

You Might Also Like

A Hat in Time

A Hat in Time

A Hat in Time is a cute-as-heck 3D platformer featuring a little girl who stitches hats for wicked powers! Freely explore giant worlds and recover Time Pieces to travel to new heights!

$14.99
View
Europa Universalis IV

Europa Universalis IV

Rule your land and dominate the world with unparalleled freedom, depth and historical accuracy. Write a new history of the world and build an empire for the ages.

$49.99
View
The Precinct

The Precinct

Averno City, 1983. Gangs rule the streets and your father lies restless in his grave. Clean up the city, uncover the truth, and embark on thrilling vehicle chases through destructible environments in this neon-noir action sandbox police game.

$29.99
View
Mechabellum

Mechabellum

Mechabellum is a rewarding tactical wargame where you gain victory by adapting your strategy and outthinking your opponents. Command a mechanized army in battles against humans or AI, customize your units and strategically place them on the battlefield to watch them destroy your enemies.

$14.99
View
Nine Sols

Nine Sols

Nine Sols is a lore rich, hand-drawn 2D action-platformer featuring Sekiro-inspired deflection focused combat. Embark on a journey of eastern fantasy, explore the land once home to an ancient alien race, and follow a vengeful hero’s quest to slay the 9 Sols, formidable rulers of this forsaken realm.

$29.99
View
REMATCH

REMATCH

Control one player on your team and compete in fast-paced 5v5 matches from an immersive third-person perspective. Team up with your friends and join the action.

$29.99
View

Want Professional Game Market Data?

Access detailed analytics, player sentiment analysis, competitive insights, and market positioning data for The Virtual Reality Museum of Immersive Experiences and 150,000+ other games. Perfect for developers, publishers, and analysts.