Developed by Golongself
Published by Golongself
Get detailed market data, player sentiment analysis, competitive insights, and more.

A classic RTS in VR. Featuring a completely new way of interacting with a RTS game. While keeping the basics like base building, resource gathering and crushing your enemy with overwhelming firepower. As the commander you stand in a futuristic war room. You can move around on the vast battlefield, or scale it down for a better overview.
Your hands will be very powerful, but you can only use two of them. Making them the most valuable resource in your arsenal.
There are two movement systems. With the first you can use both hands, to scale, rotate or move the battlefield. With the second you can use one hand, to slide along the terrain.
Scale is important. On a scaled up terrain, you can stack structures accurately to improve their abilities. On a scaled down terrain, you can get an overview of the battlefield.
Physically grab objects to interact with them. Throw your units to move them to the right area. Grab missiles out of the air and throw them at the enemy. Construct a unit by dragging its icon onto the battlefield.

Stacking tower blocks will increase the performance of the turret on the top. With a yellow missile on top, blue blocks in the stack will increase missile damage while yellow blocks will increase explosion area. The height of the stack will determine the range.
By using the correct stack, mining resources can be done efficiently. Blue blocks increase the mining of the primary resource, while yellow blocks increase the mining of the secondary resource. While in the stack the blue and yellow blocks cannot fight. Tactically switching between gathering resources and combat at the right time could make all the difference.
In every mission you can unlock new weapons and events. The difficulty of a mission can vary a lot depending on which events have been unlocked in other missions. Should you ever get stuck, find some help in one of the other missions by completing secondary objectives.

Asymmetric level design. (both sides have different starting conditions)
Build for VR only. With unique VR interactions
Campaign driven RTS, focus on single player
Physics based. Most projectiles, friendly units and neutral items can be grabbed by the player
RTS basics : Fog of war, Tech tree, Base building, Superweapons, Resources and a large amount of enemies
Free demo
All Ages

A Hat in Time is a cute-as-heck 3D platformer featuring a little girl who stitches hats for wicked powers! Freely explore giant worlds and recover Time Pieces to travel to new heights!

Rule your land and dominate the world with unparalleled freedom, depth and historical accuracy. Write a new history of the world and build an empire for the ages.

Averno City, 1983. Gangs rule the streets and your father lies restless in his grave. Clean up the city, uncover the truth, and embark on thrilling vehicle chases through destructible environments in this neon-noir action sandbox police game.

Mechabellum is a rewarding tactical wargame where you gain victory by adapting your strategy and outthinking your opponents. Command a mechanized army in battles against humans or AI, customize your units and strategically place them on the battlefield to watch them destroy your enemies.

Nine Sols is a lore rich, hand-drawn 2D action-platformer featuring Sekiro-inspired deflection focused combat. Embark on a journey of eastern fantasy, explore the land once home to an ancient alien race, and follow a vengeful hero’s quest to slay the 9 Sols, formidable rulers of this forsaken realm.
Access detailed analytics, player sentiment analysis, competitive insights, and market positioning data for Unoffensible and 150,000+ other games. Perfect for developers, publishers, and analysts.