Developed by Exis
Published by Doki Doki Yandere Club, Exis Games
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Human civilization is nearing its end.
An overwhelming swarm of hostile extraterrestrial creatures known as "CREEP" now fills the skies.
Worse yet, they continue to grow stronger.
The great superpowers — America, Russia, China, and others — have already fallen.
The surviving remnants of humanity have gathered what little strength remains, clinging to a faint hope.
As humanity's final commander, it is your mission to construct and upgrade evolving turrets, built using adapted enemy technology, in an effort to delay the inevitable extinction of mankind for even a little longer.
――Death will come for you. But it must come as late as possible.
<Protips from your predecessor, who fell honorably in battle:>
When a turret fully upgrades two of its skills, it will unlock a special ability.
Each turret, created with enemy technology, gains experience and grows stronger with every enemy defeated.
As they level up, their attack power increases, and they are able to attack faster.
May your final stand be one without regret, having given everything you had.
✅️ Turrets gain experience and level up! (Each turret keeps a separate kill count!)

✅️ Upgrade turret skills!

✅️ Turrets unlock special abilities!
✴️ Before the turret gains its special power:

✴️ After the turret gains its special power:

1: Build Laser / Upgrade damage
2: Build Missile / Upgrade rate
3: Build Tazer / Upgrade range
4: Build Mortar / Move
5: Build Sniper
6: Build Minigun
Del: Sell
+: Fast forward
Esc: Deselect / Cancel / Pause
Enter: Next Wave
Laser:
Attacks enemies with a balanced combination of power and attack frequency.
Missile:
Fires homing missiles towards enemies.
Tazer:
Slows down enemies for a certain duration.
Mortar:
Has high power but takes time to hit and may miss. Generates an explosion that affects multiple enemies simultaneously.
Sniper:
Has extremely high power, but low attack frequency.
Minigun:
Has low power, but possesses overwhelming attack frequency.
Laser:
Has a 1-in-9 chance of transfering the enemy to the starting position.
Missile:
Generates an explosion at the location of attack, damaging multiple enemies.
Tazer:
Permanently slows down the enemy.
Mortar:
Expands the explosion range and inflicts continuous burn damage.
Sniper:
Has a 1-in-12 chance of instakilling the enemy.
Minigun:
Generates a small explosion at the location of attack, damaging multiple enemies.
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