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Wild Arena is a shooter where you have to defend yourselves and survive enemy attacks in small fighting zones with a main game mode and 3 secondary game modes.
Happy Holidays!Trimmer Tycoon's Holiday Skin Bundle includes five brand new customer skins. Spice up the game with even more variety and colorfulness! The new characters will be added into all customer tiers.This pack includes:- Santa Claus for Christmas- Pumpkinhead for Halloween - Uncle Sam for July 4th - Leprechaun for St.
Special Edition Only: Musician Chris Huelsbeck in this extended film discusses how he got his break in the games industry and went onto create such wonderful music as his career progressed from the Commodore 64 to the Amiga.
Warm up your Christmas spirit with this amazing cooking story game!
Special Edition Only: SENSIBLE SOFTWARE launched the brilliant but controversial Cannon Fodder in the mid 1990's. Artist Stoo Cambridge tells the story!
Special Edition Only: Eric Chahi discusses creating one of the most famous games of all time in this in-depth making of!
This presentation will cover Valve's approach to the acquisition, collection, and interpretation of data across our products and services. We will go over the infrastructure required to implement a data-driven approach to decision-making as well as common problems, useful analyses, and lessons learn
The planet is under attack by Giant Rats. We don't know where they came from, or why they're here. Help the citizens of Mega Rats defend their cities.Mega Rats is a fun filled and carefully crafted mix of fluid physical motion and hilarious Giant Rats.
Saving the world's last dinosaur, the sea turtle.
"Solitaire 220 Plus" is a huge collection of famous Solitaire games presented in HD quality! Solitaire variants like Freecell, Fan, Four Seasons, Klondike, Spider, Golf and many more are waiting for you!
Gabe Newell welcomes attendees to Steam Dev Days in Seattle.
Adam and Jeep have run several promotional ARGs that span various styles and scope. They'll be sharing best practices, anecdotes, and anything else you'd like to know about planning and operating your own ARGs. Speakers: Jeep Barnett (Valve), Kyle Davis (Valve), Adam Foster (Valve)
Special Edition Only: Magnetic Fields were regarded as one of the Amiga's greatest game developers. There were only two of them with big ideas and an Amiga each. This is their story!
Beyond Porting: How Modern OpenGL Can Radically Reduce Driver Overhead In this session, Cass Everitt and John McDonald from NVIDIA will talk about some newer extensions to OpenGL and how they can reduce (or even eliminate) driver overhead. We'll discuss where performance goes, how to effectively
Take control of your favourite football team in Football Manager 2017, the most realistic and immersive football management game to date. Itβs the closest thing to doing the job for real!
A speeding power boat, a humble tug to a luxury cruise liner. Captain eight highly detailed ships, fight against realistic water physics and take in spectacular vistas as you navigate famous European ports.
Heroes of Issachar is a city-builder / FPS hybrid. This game takes everything you love about classic city-builders and puts a crossbow in your hand to defend the kingdom you have built and extinguish the enemy from the land by raising up an army and recruiting other heroes to join the fight.
This presentation provides an overview of various psychological phenomena and their general applicability to questions of interest for game designers across the industry.
When Valve launched Early Access in 2013, we hoped to give developers and customers a new framework for designing a game directly alongside customer feedback. But there are a bunch of risks and challenges associated with Early Access, and our panelists will address the ups and downs of Early Access.
This is a talk in two parts, beginning with an Unreal Engine 4 overview from Wes Bunn of Epic and transitioning into a breakdown of how to successfully bring UE4 VR games to Steam.
The Steam Controller is going to be used by many Steam gamers to play your games. During this hour we'll discuss the rollout plans for the controller, how to get the most out of the Steam controller for your customers, we'll demonstrate how to integrate the Controller API into your games, and we'll
Taking a look at the many ways Valve has used the medium of music in its games and media, what we've learned and some ways we hope to evolve going forward. Providing a historical overview, there will be a discussion on the development environment surrounding the ideas explored, the technologies deve
Stop treating OpenGL as that other 3D graphics API that you use on non-Windows platforms. Just move to OpenGL across the board! OpenGL is everywhere: from WebGL to OpenGL ES on mobile platforms to full-fledged OpenGL on SteamOS, Linux, OS X and Windows. We'll discuss the current OpenGL API landscape
United We Win: Lessons Learned from Collaboration and Co-working Around the World What secrets do the Boston, Chicago, Copenhagen, LA, London, Philadelphia, Phoenix, San Francisco, Toronto, Utrecht, Vancouver (and other!) communities have to learn from each other? This talk surveys successful ind
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